Wednesday, December 21, 2011

If your school is considering adopting iPads, you probably know that there are plenty of educational apps out there. Not all of them are great and some are simply not worth the time it takes to install. Rather than haphazardly install apps, an entire school system has done the work for you.
The Palm Beach School System has an incredible wiki where members of the community share their favorite apps for specific disciplines. Below is embedded their list for the top elementary school apps but they also have a curated list of apps for middle school and high school.

13 different tools that let you create your own iPhone applications

These days, everyone wants to build their own iPhone applications, but not everyone knows how write the code necessary in order to create them. Fortunately, there are now a number of tools that allow non-developers the ability to create their own iPhone apps without knowing programming or scripting. Some are general-purpose app builders designed for small businesses while other target specific needs, like apps for musicians or for eBook authors. Still others let developers familiar with simpler programming languages like HTML write apps using the code they know and then will transform that code into an iPhone application which can be submitted to the iTunes Store.

Below we've listed 30 different tools that let you create your own iPhone applications, none of which require knowledge of Objective C, the programming language used to build apps for the iPhone OS .

http://www.readwriteweb.com/mobile/2010/12/30-plus-tools-for-building-your-own-mobile-app.php

17 Solutions to Build Your Own Mobile App

You don’t have to be a web developer to build your own mobile app for your site. If your budget does not allow for a full custom app or you just want to try a mobile app on for size and test the app marketplace, these app building tools will help you get up and running.

Non-developers, who may not know the ins-and-outs of the various programming languages used to produce apps, can use these tools to create apps for Apple’s iOS — which includes iPhone, iPad and iPod — Android OS and Blackberry.For traditional web developers familiar with HTML, CSS or JavaScript, many of these tools below will allow you to build an app in the code you understand best, then automatically rebuild the app using Apple iOS native code.

Solutions for build your own apps

You don’t have to be a web developer to build your own mobile app for your site. If your budget does not allow for a full custom app or you just want to try a mobile app on for size and test the app marketplace, these app building tools will help you get up and running.Non-developers, who may not know the ins-and-outs of the various programming languages used to produce apps, can use these tools to create apps for Apple’s iOS — which includes iPhone, iPad and iPod — Android OS and Blackberry.
For traditional web developers familiar with HTML, CSS or JavaScript, many of these tools below will allow you to build an app in the code you understand best, then automatically rebuild the app using Apple iOS native code.Depending on budget — and programming experience — some of the tools below can help you create a mobile app store. Others will help you create a mobile app for your store blog where you can advertise and let customers know about new products or discounts, helping raise awareness for your brand and goods.

Free vs Paid: Which Mobile App Builder Is Right For You?

This past summer I started a new job as the Network and Communication Specialist for my school district. One of the first things I wanted to do in my new role was facilitate better communication with our school district and community. The first thing that popped into my head was creating an app.I started doing some research in the Spring of 2011 on how I wanted to create this app.Six months later I am sitting here and we have released the app for our district! The process was filled with quite a bit of research, testing and fun, but seeing the final product is something I’m proud of for our ISD. The product is not perfect, but as you’ll see in the next few paragraphs you have to be flexible when making your final decision.Below I’ll explain some of the different options I researched and share with you the good and the bad.

Wednesday, December 7, 2011

GLOBE App for Android

GLOBE App for Android

Description:

The Global Learning and Observations to Benefit the Environment (GLOBE) program is a worldwide hands-on, primary and secondary school-based science and education program. GLOBE's vision promotes and supports students, teachers and scientists to collaborate on inquiry-based investigations of the environment and the Earth system working in close partnership with NASA, NOAA and NSF Earth System Science Projects (ESSP's) in study and research about the dynamics of Earth's environment.

http://ibuildapp.com/projects.php?filter=iphone&searchText=GLOBE&searchCat=2&page=1

iBuildApp


New Site: iBuildApp

iBuildApp allows businesses to create, customize and manage their own iPhone/iPad/Android apps in minutesCompany OverviewiBuildApp, the small startup in Mobile infrastructure space, makes it easy and affordable for any business to build and manage mobile apps. iBuildApp’s customer have built over 26,000 mobile apps in the last few months.
Our mobile content management platform provides a cost effective solution for businesses to build and optimize their mobile presence for all smartphone devices (iPhone, Android, Blackberry, Symbian, Windows Mobile).DescriptioniBuildApp is an automation tool for mobile app creation on multiple platforms.

The mobile applications can be created in minutes instead of months, and at a cost that is free or just a few hundred dollars, allows companies to expand mobile quickly across multiple mobile devices and update app content in real-time.

Monday, November 14, 2011

Simple steps for writing programs

http://www.makeuseof.com/tag/develop-simple-iphone-app-submit-itunes/

Step 5: Download XCode
If you don’t already have it, download XCode. According to Apple, “Xcode is a complete, full-featured IDE built around a smooth workflow that integrates the editing of source code, with the build and compile steps, through to a graphical debugging experience – all without leaving the view of your source code.” This is another huge download, so you might want to rent a second movie.

Step 6: Develop Your iPhone App With The Templates In The SDK
Once you have your app drawn out on paper or in Photoshop, you can start designing it with the templates provided in the SDK. This is where that HUGE amount of download time will be a huge benefit. You will have lots of templates to choose from, and there are a lot of great YouTube clip tutorials on how to use the templates effectively.

Step 7: Learn Objective-C For Cocoa
If you love programming languages, you will love Objective-C. If you don’t know how to program, this is the part that can get pretty sticky, so you might want to find a programmer friend or hire someone. It really does help to get a book, too, for reference.

Step 8: Program Your App In Objective-C
Once you at least understand the basics of Objective-C (or at least know how to find answers to programming questions), you are ready to program your app. It helps to take screenshots as you go along so you can remember what you tried. Some apps can take just a few hours to program while other Apps can take months. Only you know how much detail you want out there for its maiden voyage in the App Store!

Step 9: Test The App In The iPhone Simulator
The SDK comes with a lovely iPhone Simulator. You will need to load up your app and do your own testing. You should try to work out as many bugs as possible and think about all the ways someone might use your app.

My Teacher Is an App

http://online.wsj.com/article/SB10001424052970204358004577030600066250144.html?KEYWORDS=STEPHANIE+SIMON

In just the past few months, Virginia has authorized 13 new online schools. Florida began requiring all public-high-school students to take at least one class online, partly to prepare them for college cybercourses. Idaho soon will require two. In Georgia, a new app lets high-school students take full course loads on their iPhones and BlackBerrys. Thirty states now let students take all of their courses online.
Nationwide, an estimated 250,000 students are enrolled in full-time virtual schools, up 40% in the last three years, according to Evergreen Education Group, a consulting firm that works with online schools. More than two million pupils take at least one class online, according to the International Association for K-12 Online Learning, a trade group.

Tuesday, November 8, 2011

Challenge Based Learning in action.

Tuesday, November 15 2011 10:00AM to 11:30AM Pacific Challenge Based Learning allows students to connect more deeply with content by addressing real-world issues. Using a Mac, iPad, iPod touch, and easy-to-use software from Apple, students can engage, create and collaborate in the classroom and beyond.

In this webcast, our panel of experts will report on a five-month global Challenge Based Learning project at K12 and HiEd institutions. And reveal key findings, such as the 12 skill areas 90% of teachers felt were significantly improved by Challenge Based Learning.

You’ll also get highlights from select case studies. And you’ll hear from guest speakers—including study participants—who’ll demonstrate the resources and possibilities for schools interested in implementing this groundbreaking framework.


This event is intended for both K12 and HiED faculty, site or department level administrators, curriculum directors, deans, department chairs, curriculum and instructional technology departments, and faculty and staff from career and technical education programs.

https://edseminars.apple.com/event/IB94o-913OJ

Saturday, November 5, 2011

http://nyti.ms/u8hAmZ

In visits the officials described as inspirational, they checked out the company’s latest gadgets, discussed the instructional value of computers with high-level Apple executives and engineers, and dined with them and other educators at trendy restaurants. Apple paid for meals and their stay at a nearby inn.

Tuesday, November 1, 2011

List of rapid application development tools

http://en.wikipedia.org/wiki/List_of_rapid_application_development_tools

List of rapid application development tools From Wikipedia, the free encyclopediaJump to: navigation, search
Contents
1 Cross-platform RAD tools
2 Cloud Based RAD tools
3 Desktop Rapid Application Development Tools
4 Database Rapid Application Development Tools
5 Embedded Control Rapid Application Development Tools
6 Notification/Communication Rapid Application Development Tools
7 Web Based Rapid Application Development Tools
8 Components based on Rapid Application Development paradigm
9 References

Monday, October 31, 2011

Samsung out does Apple iPads

NEW YORK (AP) - For the first time, Samsung Electronics Co. shipped more smartphones in the latest quarter than tech industry darling Apple Inc. On the surface, this may look like a big upset in a world that affords the iPhone maker adulation and outsized expectations. The real reason, however, has more to do with timing and Samsung's variety of offerings and prices.

Apple sold 17.1 million iPhones in the third quarter, 3 million fewer than expected. Samsung, meanwhile, shipped more than 27 million, according to analyst estimates.

http://m.apnews.com/ap/db_260809/contentdetail.htm?contentguid=B18jLP2y

Thursday, October 6, 2011

Institutional Review Board (Consent Form)















Consent Form for Anonymous Surveys
Study Title: Touch Technologies Educational Needs Assessment
Instructor’s Name and Department: Mitchell Klett, NMU and UT-Tyler
Contact information for the researchers:
Mitchell Klett, Professor of Science Education, Educational Technology
University of Texas-Tyler
Office of Sponsored Research
Tyler, TX 75799

mklett@nmu.edu
NMU office: 906-227-16541
UT_Tyler Office: 903-565-5756
Michael Odell, Professor-Science Education, Engineering; Celia & Sam Roosth Endowed Chair
The University of Texas at Tyler
3900 University Blvd.
Tyler, TX 75799

model@uttyler.edu
UT_Tyler Office: 903-565-59803

Introductory Statement Touch Technologies Educational Needs Assessment Study
You are invited to take part in research about the use of Touch Technologies (iPODS, iPADS, Tablets) for education and teaching. You are a potential participant because you are currently teaching or plan on teaching. This research is being conducted by Drs. Mitchell Klett and Michael Odell, along with student researchers. We ask you read this form before agreeing to be in the research.

What is the purpose of this research study?

The purpose of the research study is to find out information about how teachers use or plan to use touch technologies in teaching. In addition, we are seeking information on how teachers implement and integrate educational technology in their classroom to better work with their students. We are interested in learning more about how teachers can use these technologies to enhance student learning. Researchers also want to learn more about the barriers to teachers using the technology in a more effective manner.

What will I do in this study?

If you agree to be in this research study, and sign this consent form, we ask that you fill out an online survey. The survey should take only 15-30 minutes of your time.

Are there any risks and/or benefits of participating in the study?
You will be asked to answer questions about yourself not limited to your age, teaching status, and use of technology in the classroom. Some of the questions may be personal, but the information will not be shared with anyone else. You may refuse to answer any questions on the form. We can provide you with information about programs and services that you can contact for help if you need it. We will not share with anyone, including the staff at Northern Michigan University or the University of Texas at Tyler. There are no direct benefits of the study for teachers taking the survey. The risk level of this research is considered to be less than minimal.

Will anyone know what I do or say in this study (Confidentiality)?

The records of this study will be kept private. Anything you tell us will remain confidential. In any sort of report of the study, we will not include any information that will make it possible to identify you. We are not asking for your name, address, or phone number. Your name and other identifying information will not be kept with this survey. The surveys will be kept in a locked file; only the researchers for this study will have access to the records.

Will I receive any compensation for participation? Your decision whether or not to participate in this research will not affect current or future relations with Northern Michigan University, the University of Texas at Tyler, or the staff helping with this research study. Even if you sign the consent form, you are free to stop doing the survey at any time. You do not need to complete this survey if you feel uncomfortable doing so.

Who can I contact for information about this study?
The researchers conducting this study are Drs. Mitchell Klett and Michael Odell. You may contact the researchers at the University by calling (903) 565-5756. If you have any questions or concerns regarding the treatment of human subjects, contact: The University of Texas at Tyler IRB Administrator:
Gloria Duke, PhD, IRB Chair Associate Dean,
Office of Nursing Research & Scholarship
Phone: 903-566-7023
Office: Oac 103
Email: Gduke@Uttyler.Edu

I have read the above information and understand this survey is voluntary and I may stop at any time. I consent to participate in the study.

Signature of participant Date

Signature of researchers Date

My return of this survey implies my consent to participate in this research and I have been given a second copy of this form to keep for my records. If you are not satisfied with the manner in which this study is being conducted, you may report (anonymously if you so choose) any complaints to the University of Texas at Tyler, Office of Sponsored Research.

Books Bought 10/05/2011

http://www.amazon.com/Python-Programming-Absolute-Beginner-3rd/dp/1435455002/ref=sr_1_sc_2?s=books&ie=UTF8&qid=1317914792&sr=1-2-spell#_

Editorial Reviews: Product Description

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.

http://www.amazon.com/Python-Dummies-Stef-Maruch/dp/0471778648/ref=sr_1_1?s=books&ie=UTF8&qid=1317915155&sr=1-1

Editorial Reviews: Product Description

Python is one of the most powerful, easy-to-read programming languages around, but it does have its limitations. This general purpose, high-level language that can be extended and embedded is a smart option for many programming problems, but a poor solution to others.
Python For Dummies is the quick-and-easy guide to getting the most out of this robust program. This hands-on book will show you everything you need to know about building programs, debugging code, and simplifying development, as well as defining what actions it can perform. You’ll wrap yourself around all of its advanced features and become an expert Python user in no time. This guide gives you the tools you need to:

Master basic elements and syntax
Document, design, and debug programs
Work with strings like a pro
Direct a program with control structures
Integrate integers, complex numbers, and modules
Build lists, stacks, and queues
Create an organized dictionary
Handle functions, data, and namespace
Construct applications with modules and packages
Call, create, extend, and override classes
Access the Internet to enhance your library
Understand the new features of Python 2.5

Packed with critical idioms and great resources to maximize your productivity, Python For Dummies is the ultimate one-stop information guide. In a matter of minutes you’ll be familiar with Python’s building blocks, strings, dictionaries, and sets; and be on your way to writing the program that you’ve dreamed about!


http://www.amazon.com/Programming-Python-Mark-Lutz/dp/0596158106/ref=sr_1_sc_1?s=books&ie=UTF8&qid=1317914792&sr=1-1-spell

Editorial Reviews: Product Description

If you've mastered Python's fundamentals, you're ready to start using it to get real work done. Programming Python will show you how, with in-depth tutorials on the language's primary application domains: system administration, GUIs, and the Web. You'll also explore how Python is used in databases, networking, front-end scripting layers, text processing, and more. This book focuses on commonly used tools and libraries to give you a comprehensive understanding of Python’s many roles in practical, real-world programming.

You'll learn language syntax and programming techniques in a clear and concise manner, with lots of examples that illustrate both correct usage and common idioms. Completely updated for version 3.x, Programming Python also delves into the language as a software development tool, with many code examples scaled specifically for that purpose.

Topics include:

Quick Python tour: Build a simple demo that includes data representation, object-oriented programming, object persistence, GUIs, and website basics
System programming: Explore system interface tools and techniques for command-line scripting, processing files and folders, running programs in parallel, and more
GUI programming: Learn to use Python’s tkinter widget library
Internet programming: Access client-side network protocols and email tools, use CGI scripts, and learn website implementation techniques
More ways to apply Python: Implement data structures, parse text-based information, interface with databases, and extend and embed Python

Wednesday, October 5, 2011

Apple has over a thousand Apps for Education

With so many education apps available, you can carry an entire library of reference materials with you anywhere. Apps help transform the way teachers teach and students learn. And there are apps for every subject and every stage of learning. A 24/7 learning store at your fingertips. Read descriptions and user reviews. Flick through a few screenshots. Then download the app wirelessly to your iPod touch or iPhone and start using it right away.

http://www.apple.com/education/ipodtouch-iphone/

Monday, October 3, 2011

10 Best Apps 4 Teachers

10 Best Apps 4 Teachers

http://appsineducation.blogspot.com/2011/06/apps-for-teachers.html

Most of what we do is for the students. The focus of this and many other blogs and websites is about learning, and rightly so, but there are also apps that will make our jobs easier too. I am talking about that catergory of apps that are designed specifically for the classroom teacher. Those apps that will assist us in the everyday little jobs that need to be done, often on the run and often while 10 other things are also happening in the room. There are plenty and I am sure as more and more teachers gain the confidence to design their own apps, there will be more suitable one to come. Here is a list of apps that you can use to make your job easier. This is just my list, but I would be happy for other to contribute the apps that help them - help others by leaving your selection in the comments.

Apps in Education

Apps in Education

http://web.me.com/planeten.paultje/Toepassingen/iPhone.html
http://appsineducation.blogspot.com/2011/06/ios-5-features-list-part-1.html

One of the hardest thing with using the iPad in the classroom is finding the time to go through all of the apps in the iTunes Store listed under the education banner. We have started to list some of the apps we've found under each of the Key Learning Areas.

Top 50 iPhone Apps for Educators (iPad)

Top 50 iPhone Apps for Educators: Published on Monday 1st 2008f December, 2008

http://oedb.org/library/features/top_50_iphones_for_educators

Although you're not likely to see schools issuing an iPhone to every faculty and staff member, the fact is that the iPhone is a great tool for education. Whether you're a teacher, librarian, or other educator, there are a number of apps that can help you do your job better. Here, we'll take a look at 50 of these apps and what they can do for you.

Wednesday, September 28, 2011

PASCO Launches Mobile Science Apps

PASCO Launches Mobile Science Apps
•By Evan Tassistro
•06/29/10
PASCO Scientific introduced two applications for Apple mobile devices at ISTE 2010 in Denver: SPARKvue 1.1 for iPhone, iPod Touch, and iPad; and MatchGraph for the iPhone 4. Both are available for download from Apple's App Store.

SPARKvue records data from the built-in device accelerometer or PASCO sensors, which can be connected via a Pasport Airlink2 wireless Bluetooth interface. Results are then displayed as graphs or statistics or can be shown in other forms. The application is offered for free, but Pasport Airlink 2 and sensors are sold separately. New in version 1.1 are improved data display and landscape and portrait mode optimizations for the iPad, plus four sample acceleration experiments using the internal accelerometer.

The MatchGraph game, a $0.99 App Store download through iTunes, uses the iPhone 4's gyroscope to sense rotations over a 10 second period and plot them to a graph. Players try to match one of four difficulty-scaled plots as closely as possible and are scored on the results. High scores require proper analysis of the provided graph.

About the Author

Evan Tassistro is a freelance writer based in San Diego, CA.

Tuesday, September 27, 2011

Challenge Based Learning in action.

Wednesday, October 19 2011 10:00AM to 11:30AM Pacific Challenge Based Learning allows students to connect more deeply with content by addressing real-world issues. Using a Mac, iPad, iPod touch, and easy-to-use software from Apple, students can engage, create and collaborate in the classroom and beyond.

In this webcast, our panel of experts will report on a five-month global Challenge Based Learning project at K12 and HiEd institutions. And reveal key findings, such as the 12 skill areas 90% of teachers felt were significantly improved by Challenge Based Learning.

You’ll also get highlights from select case studies. And you’ll hear from guest speakers—including study participants—who’ll demonstrate the resources and possibilities for schools interested in implementing this groundbreaking framework.


This event is intended for both K12 and HiED faculty, site or department level administrators, curriculum directors, deans, department chairs, curriculum and instructional technology departments, and faculty and staff from career and technical education programs.


https://edseminars.apple.com/event/IB94o-913OJ

Thursday, September 15, 2011

Effectiveness of Reading and Math Software Products

http://ies.ed.gov/ncee/pubs/20094041/pdf/20094042.pdf

A report was released in April 2007 presenting study findings for the 2004-2005 school year (Dynarski et al. 2007). The findings indicated that, after one school year, differences in student test scores were not statistically significant between classrooms that were randomly assigned to use products and those that were randomly assigned not to use products. School and teacher characteristics generally were not related to whether products were effective.

The study also collected test scores and other data in the 2005-2006 school year, in which teachers who continued with the study had a new cohort of students and a year of experience using software products. Data from the second cohort enable the study to address the question of whether software products are more effective in raising test scores after teachers have a year of experience using them.

The first-year report presented average effects of four groups of products on student test scores, which supported assessing whether products were effective in general. School districts and educators purchase individual products, however, and knowing whether individual products are effective is important for making decisions supported by evidence. This report presents findings on the effects of 10 products on student test scores.

The Unmet Promise of Education Technology

By Robert Slavin on September 14, 2011

In the mid-2000s, the U.S. Department of Education commissioned a large, randomized evaluation of the most widely used computer-assisted instruction (CAI) programs in elementary reading and middle and high school math. Schools were randomly assigned to use one of several CAI programs. The results (published here and here) were dismal. In both subjects and all grade levels, achievement levels were virtually identical for the students who experienced CAI and those who did not. This finding was consistent with the conclusions of recent reviews of research on CAI in reading and math, which find that the higher the quality of the research (e.g. random assignment of large samples), the lower the estimate of CAI effects.

Tuesday, July 19, 2011

Apps Marketplace

https://www.google.com/enterprise/marketplace/?pli=1

A storefront for all your business needs

Whether you need a CRM, accounting or project management app, the Apps Marketplace helps you discover, purchase and deploy top web apps that integrate with Google Apps.
Integrations simplify your business processes

Every Marketplace app provides single sign-on to make adoption a snap and additional integrations such as data syncing with Apps and gadgets to further extend functionality.

MY NASA DATA Project

Hello Dr. Klett and Lin,

Thanks for the introduction. Nice to make your acquaintance Dr. Klett. What would you like to know about the CloudID app?

We created the first version of the app with Google App Inventor, a cloud based app creator. It's one of the best app creators that I've seen on the market--and there is no cost to use or create apps. They can be simple or complex, the process is very stream-lined.

I'd love to talk with you more about it and share a site with you where we have some beta/unofficial releases. Let me know what I can do for you.

Best regards,

Dan

-----Original Message-----
From: Chambers, Lin H. (LARC-E3)
Sent: Monday, July 18, 2011 8:08 PM
To: mklett@nmu.edu; Oostra, Daniel H. (LARC-E302)[SCIENCE SYSTEMS AND APPLICATIONS, INC]
Subject: Touch screens for teachers

Dr. Klett and Dan,

I wanted to connect you by email. I spoke with Dr. Klett at his poster today at the GLOBE meeting. He is doing a sabbatical from Northern Michigan to focus on how devices like ipads and smart phones can be used in the classroom. Dan, he is very interested in the cloud ID app, and I think we will be interested in a needs assessment he is doing to learn what teachers can actually use in this area.

Lin
--
Dr. Lin Chambers, Director
-------------------------------
MY NASA DATA Project

http://mynasadata.larc.nasa.gov

mynasadata@lists.nasa.gov

NASA Langley Research Center, MS 420, Hampton, VA 23681-2199

Saturday, July 2, 2011

A partnership for iPod pedagogy


This paper explores collaboration between researchers at the tertiary level, with primary school teachers and their students as iPods are integrated into learning experiences. Embarking on this partnership, it is our aim to weave value-added, mutually beneficial and collaborative relationships into our on-going professional interactions as we work towards the development of a pedagogical framework to support classroom teachers in using iPods and podcasting in their educational settings. Such collaborative relationships have been promoted as a way to foster professional relationships, provide learning opportunities for educators, encourage change and develop common understanding across contexts.

Appropriate pedagogy and procedures to assist educators in the incorporation of this technology within their classroom context have begun to emerge through professional
collaboration, observation of the students and interviews with both teachers and students. This study provides example for educators who collaborate with researchers to incorporate new technologies into their teaching. It also presents our experiences with team building and communication, which have proven valuable in the process of integrating iPods and podcasting into learning activities for children.




http://www.ascilite.org.au/conferences/sydney06/proceeding/pdf_papers/p111.pdf

Educational Uses of Handheld Devices: What are the Consequences?


Educational Uses of Handheld Devices

Handheld devices are being used increasingly in schools and higher education. Many researchers assume that the use of these devices will exert considerable impact on educational practices (Lai & Wu, 2006). However, to date, it appears that such use has not been sustainable and transferable (Song & Fox, 2007).The impact of educational uses of handheld devices does not yet seem apparent.

Conclusions

Current educational uses of handheld devices, more often than not, have been concerned with planned or controlled practices. Learners have had few chances to explore how handheld devices would benefit their learning. Second, in many cases, handheld educational uses merely replicate desktop computer practices. These new means for old educational practices usually have gone hand in hand with offsetting consequences. Classroom use of handheld devices together with other technologies usually has not only achieved limited interaction but required complicated design at the expense of other interactive practices. Third, innovative contextual uses of handheld devices such as context-aware applications and data collection are emerging, yet these applications have not achieved scale, due in part to technical constraints and design difficulties. In addition, more recent research findings show that using available features of handheld devices to support educational practices is feasible, plausible, and innovative, yet such applications remain underdeveloped. Finally, some constraints of the technology are inherent such as the screen size, inputting method, and computational power. Technical problems still exist. Therefore, in many cases, current handheld educational uses neglect contextual factors and merely provide an add-on experience for the students. This means that basically, these applications have brought about the first-level effects of handheld uses.

College Students on iPod Use and Hearing Health

Abstract:
Background:
The popularity of personal listening devices (PLDs) including iPods has increased dramatically over the past decade. PLDs allow users to listen to music uninterrupted for prolonged periods and at levels that may pose a risk for hearing loss in some listeners, particularly those using earbud earphones that fail to attenuate high ambient noise levels and necessitate increasing volume for acoustic enjoyment. Earlier studies have documented PLD use by teenagers and adults, but omitted college students, which represent a large segment of individuals who use these devices.
Purpose:
This study surveyed college students' knowledge about, experiences with, attitudes toward, and practices and preferences for hearing health and use of iPods and/or other PLDs. The study was designed to help determine the need, content, and preferred format for educational outreach campaigns regarding safe iPod use to college students.
Research Design:
An 83-item questionnaire was designed and used to survey college students' knowledge about, experiences with, attitudes toward, and practices/preferences for hearing health and PLD use. The questionnaire assessed Demographics and Knowledge of Hearing Health, iPod Users' Practices and Preferences, Attitudes toward iPod Use, and Reasons for iPod Use.
Results:
Generally, most college students were knowledgeable about hearing health but could use information about signs of and how to prevent hearing loss. Two-thirds of these students used iPods, but not at levels or for durations that should pose excessive risks for hearing loss when listening in quiet environments. However, most iPod users could be at risk for hearing loss given a combination of common practices.
Conclusions:
Most of these college students should not be at great risk of hearing loss from their iPods when used conscientiously. Some concern is warranted for a small segment of these students who seemed to be most at risk because they listened to their iPods at high volume levels for long durations using earbuds, and reported that they may already have hearing loss due to their iPods.

http://www.ingentaconnect.com/content/aaa/jaaa/2009/00000020/00000001/art00004

The evolution of multimedia access in a mobile teaching context

Abstract:
The problem presented in this poster session is “How can a multimedia database be easily used as a teaching tool in the classroom?” This poster presents the iPad as a mobile handheld delivery tool for multimedia database components. Teaching strategies which utilize the iPad as a teaching tool benefit from several key affordances over previous iPod generations: easy of interaction (touch screen), increased screen size, controllable multimedia playback, significant volume, and various data collection capabilities. The teaching strategy described in this poster is the leading of mobile small group demonstrations using finely controlled multimedia playback. An overview of the process required to easily create a multimedia database on an iPad is presented as a critical component of successful use. This poster session describes a specific application of the iPad in the classroom and further research needs to explore iPad data collection capabilities
to extend the use into other educational contexts.

http://risal.cite.hku.hk/resources/proceeding_35046.pdf

Friday, July 1, 2011

http://ung.igem.org/Main_Page

http://en.wikipedia.org/wiki/IGEM

Competition details [Checking to see if hand helds work]

Student teams are given a kit of biological parts at the beginning of the summer from the Registry of Standard Biological Parts. Working at their own schools over the summer, they use these parts and new parts of their own design to build biological systems and operate them in living cells. Randy Rettberg, an engineer who has worked for companies including Apple, Sun and BBN, is the director of the iGEM competition.

Thursday, June 30, 2011

(CNN) -- Ads touting Apple's iPad vs e-readers

http://www.cnn.com/2011/TECH/gaming.gadgets/06/27/tablets.vs.ereaders/index.html?iphoneemail


(CNN) -- Ads touting Apple's iPad seem to be everywhere, but e-readers such as Amazon.com's Kindle and Barnes & Noble's Nook are actually more popular with consumers, according to a new report from the Pew Internet and American Life Project.

Last winter, tablets had a slight market lead. According to Pew, as of that time, 7% of U.S. adults owned a tablet computer (such as the iPad or Motorola Mobility's Xoom), while only 6% owned an e-reader device.

But that picture soon changed drastically. By May, 12% of U.S. adults owned an e-reader, while tablet ownership expanded only to 8%. (Note: the margin of error on this survey is 2%, but that would not challenge the market lead of e-readers.)

This is not an either-or technology choice. Pew noted that 3% of adults own both devices. Specifically, 9% own an e-reader but not a tablet, and 5% own a tablet but not an e-reader.
E-readers replace books in Fla. school
Book club 2.0
RELATED TOPICS

Amazon Kindle
Barnes & Noble Nook
Apple iPad 2

Apple has sold more than 25 million iPads and has a dominant share of the tablet market. Amazon and Barnes & Noble don't disclose sales of their e-reader devices. Citi analyst Mark Mahaney forecasts that Amazon could sell 17.5 million Kindles in this year alone.

Who's buying e-readers? According to Pew, Hispanics (who appear to be leading other U.S. ethnic demographics generally in embracing mobile technology), adults under age 65, college graduates, parents, and people in households earning less than $75,000 per year are especially likely to own e-readers.

Also: "There was considerable growth in e-reader ownership between November 2010 and May 2011 among college graduates, one-fifth of whom now own these devices," Pew reports. This is interesting, since Insider Higher Ed, an industry trade publication, recently reported that after a slow start, the market for electronic college textbooks experienced a surge this spring.

Who's buying tablets? Pew reports that from November 2010 to May, the largest increases in tablet ownership have been among men, Hispanics, people with at least some college education and household incomes of $30,000 or more. But the very highest increases in tablet ownership were seen among Hispanic adults and households earning at least $75,000 annually.

Why are e-readers more popular than tablets?

Based on device specifications alone, tablets would seem to offer greater consumer appeal, since you can do far more with a tablet than an e-reader. A tablet is an e-reader plus a video screen plus a game player plus a web browser plus ... .

E-readers typically limit users to buying, downloading, reading and annotating books. Furthermore, most e-readers still feature a black-and-white e-ink display and lack touchscreens. (Though, the new Nook has the latter.)

But price may play a key role. Right now you can buy a brand new Amazon Kindle for as little as $114, with free Wi-Fi access -- and Amazon has reportedly hinted that some day the Kindle might be given away for free. You can get the simplest Barnes & Noble Nook for $139. (Can't decide? Consumer Reports gave the Nook slightly better marks than the Kindle.)

In contrast, the least expensive iPad 2 costs $499. If you want 3G data access, the entry-level model costs $629. (New or used first-generation iPads are sold for less.) Adding to the total price, two wireless carriers offer prepaid or month-to-month data services: Verizon's iPad data plans start at $20 a month; and AT&T's plans start at $15 a month.

The BlackBerry Playbook costs $499. Many Android tablets also sell for that price, although the Asus Eee Pad starts at $400.

There's a fuzzy line between e-readers and tablets. Most notably, the $249 Nook Color, which features a touchscreen, advanced Web browser and Wi-Fi chip, is actually a modified Android tablet. The blog Tech Republic explains how to hack the Nook Color to operate as a full-feature Android tablet.

Of course, second-hand, refurbished or older-model e-readers and tablets of all types are widely sold via eBay, Craigslist, and discount vendors for considerably lower prices.

E-readers and tablets are still very much emerging markets.

"Both e-book reader and tablet computer adoption levels among U.S. adults are still well below that of other tech devices that have been on the market longer," according to the Pew report. "Cell phones are far and away the most popular digital device among U.S. adults today, followed by desktop and laptop computers, DVRs, and MP3 players."

For some additional perspective on mobile technology, Pew writes: "This survey marks the first time that laptop computers are as popular as desktop computers."

Sunday, June 12, 2011

Satellite Laptop / Intel® Core™ i3 Processor

Toshiba - Satellite Laptop / Intel® Core™ i3 Processor / 15.6" Display / 4GB Memory / 500GB Hard Drive - Black

Model: C655-S5128 | SKU: 1974715


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Monday, May 30, 2011

New Computer

1366 x 768 - Widescreen - Toshiba - Windows 7 - Touchpad - With DVD Drive - With Built-in Camera - Intel CPU - Notebook - 320 GB disk

The Satellite L655 is ideal for home computing and entertainment and a 15.6" TruBrite display. Don't compromise when it comes to watching movies, juggling tasks or building complex spreadsheets. The Satellite L655 laptop comes with a broad and truly brilliant 15.6" diagonal TruBrite HD display that brings out color and clarity you won't believe. Satellite L655 series laptop is ready to help you rise and meet the day. It comes with Core i3 processor that scales up to deliver power, then scales back to conserve battery life. It also offers tons of memory and storage, plus a full-size keyboard and 10-key pad to make typing and balancing budgets go a whole lot smoother.

Bought this at Best Buy for the programming project yesterday, list price 449.00, 70.00 set-up, 100.00 for MS Office.

Friday, May 20, 2011

Search Results for apps in Education

Learn how iPod touch & apps improve reading, fluency & math performance
www.apple.com/education

Google Apps for schools | google.com
Offer students email, IM and calendar for free. Learn more.
www.google.com/a/edu

10 of the best apps for higher education | eCampus News
Jan 24, 2011 ... In this special feature, we've assembled a list of education “apps” for Apple devices that we think are noteworthy for higher education.
www.ecampusnews.com/.../10-of-the-best-apps-for-higher-education/

Google Apps for Higher Education (Universities and Colleges)
Apps for higher education: Less IT, More IQ. Advanced collaboration tools, for free. Google Apps. Apps for Education. How Schools Benefit ...
www.google.com/a/help/intl/en/edu/university.html

Portal Applications for Higher Education | Emerging Education ...
Aug 24, 2009 ... This week and next I will be discussing two distinct approaches to implementing portal applications in a higher education environment.
www.emergingedtech.com/.../portal-applications-for-higher-education/

A Closer Look at Mobile App Development for Higher Education | e ...
Apr 1, 2010 ... I have been blogging a fair bit lately about the competing mLearning efforts between Blackboard and the Moodle community.
mfeldstein.com/a-closer-look-at-mobile-app-development-for-higher-education/

Education Apps Review
I Education Apps Review believes devices like ITouch / IPhone / IPod have a ... their language and vocabulary, critical thinking and higher order skills. ...
www.iear.org/

iPads for Education

http://cit.duke.edu/2010/04/ipad-for-education-early-impressions/

Thinking about higher education specifically – what can we expect students and faculty actually do with the iPad? As users of iPhones or iPod Touches already know, the answer to this question depends almost more on the applications (or ‘apps’) that one decides to put on the device, than the capabilities of the device on its own.

Thursday, May 5, 2011

Just became a developer


Access a range of technical videos offering in-depth information on developing with iOS, Mac OS X and Safari. Download the videos from iTunes and take them with you on your Mac, iPod, or iPhone to watch anytime, anywhere.

Tuesday, May 3, 2011

On the possibilities of a online library system.

On the possibilities of a online library system.


An integrated library system (ILS), also known as a library management system (LMS), is an enterprise resource planning system for a library, used to track items owned,
orders made, bills paid, and patrons who have borrowed. (
http://en.wikipedia.org/wiki/Integrated_library_system )


An ILS usually comprises a relational database, software to interact with that database, and two graphical user interfaces (one for patrons, one for staff). Most ILSes separate software
functions into discrete programs called modules, each of them integrated with a
unified interface. Examples of modules might include:


  • acquisitions (ordering, receiving, and invoicing materials)

  • cataloging (classifying and indexing materials)

  • circulation (lending materials to patrons and receiving them back)

  • serials (tracking magazine and newspaper holdings)

  • the OPAC (public interface for users)


Open-source
Proprietary




  • Millennium, former
    Innopac, from Innovative Interfaces, Inc.






  • SirsiDynix, Symphony --
    current version and Unicorn








  • NewGenLib






  • PhpMyBibli








  • Ex Libris Group, Aleph
    and Voyager (latter acquired from Endeavor Information Systems in 2006)





  • Virtua, former VTLS,
    from VTLS Inc.




About Koha

Koha is the first open-source Integrated Library System (ILS). In use worldwide, its
development is steered by a growing community of libraries collaborating to achieve
their technology goals. Koha's impressive feature set continues to evolve and expand
to meet the needs of its user base.



Full-featured ILS.
In use worldwide in libraries of all sizes, Koha is a true
enterprise-class ILS with comprehensive functionality including basic or advanced options.
Koha includes modules for circulation, cataloging, acquisitions, serials, reserves, patron management, branch relationships, and more. For a comprehensive overview
of features visit the Koha feature map.

Dual Database Design. Koha uses a dual database design that utilizes the strengths of the two major industry-standard database types (text-based and RDBMS). This design feature ensures that Koha is scalable enough to meet the transaction load of any library, no matter what the size.



Library Standards Compliant.
Koha is built using library standards and protocols that ensure interoperability between Koha and other systems and technologies, while supporting existing workflows and tools.



Web-based Interfaces. Koha's OPAC, circ, management and self-checkout interfaces are all based on standards-compliant World Wide Web technologies--XHTML, CSS and Javascript--making Koha a truly platform-independent solution.



Welcome to the Evergreen Project!


This is the project site for Evergreen, the highly-scalable software for libraries that helps library patrons find library materials, and helps libraries manage, catalog, and
circulate those materials, no matter how large or complex the libraries.
Evergreen is open-source, consortia-quality library software to help library users find library materials and to help libraries manage, catalog, and circulate those materials.


Evergreen, which first launched in September, 2006 in Georgia's PINES consortium,
now powers over 544 libraries of every type -- public, academic, special, school,
and even tribal and home libraries -- in over a dozen countries worldwide.
Evergreen has an active community that participates in its coding, documentation, and direction of the project.



As a community, our development requirements are that Evergreen must be:
·
Stable, even under extreme load.
·
Robust, and capable of handling a high volume of transactions and simultaneous users.
·
Flexible, to accommodate the varied needs of libraries.
·
Secure, to protect our patrons' privacy and data.
·
User-friendly, to facilitate patron and staff use of the system.

Monday, May 2, 2011

video conferencing

http://en.wikipedia.org/wiki/VzRoom#Multi-party_videoconferencing
http://en.wikipedia.org/wiki/Videoconferencing
http://en.wikipedia.org/wiki/List_of_video_telecommunication_services_and_product_brands


http://www.tokbox.com/opentok/widgets/basicembed/getembed

Saturday, April 30, 2011

Library Database

Judy asked about a Library database of the Hannahville community.

Wednesday, April 27, 2011

android developer

http://developer.android.com/sdk/android-2.3-highlights.html

Android 2.3 Platform Highlights

The Android 2.3 platform introduces many new and exciting features for users and developers. This document provides a glimpse at some of the new features and technologies in Android 2.3. For detailed information about the new developer APIs, see the Android 2.3 version notes.

* New User Features
* New Developer Features
* New Platform Technologies

Tuesday, April 26, 2011

New Books for iPad, iPhone App Development

App Savvy: Turning Ideas into iPad and iPhone Apps Customers Really Want, OReilly [Paperback] by Ken Yarmosh

Professional iPhone and iPad Database Application Programming (Wrox Professional Guides) - Paperback (Oct. 26, 2010) by Patrick Alessi

iPad Application Development For Dummies by Neal Goldstein and Tony Bove (Feb 1, 2011)

Beginning iOS 4 Application Development by Wei Meng Lee (Oct 12, 2010)

Android Application Development For Dummies - Paperback (Dec. 7, 2010) by Donn Felker

Getting StartED with Making iPhone Apps by Rory Lewis Paperback $19.79

Friday, April 8, 2011

Enrollment

Dear Mitchell Klett,

Thank you for your interest in the iOS Developer University Program. Your enrollment request has been received and is being processed.

For your reference, below is a summary of your enrollment request:
Enrollment ID: XXXXXXXXXX

Program: iOS Developer University Program

Company: Northern Michigan University

Name: Mitchell Klett

Email: mklett@nmu.edu

During the review of your enrollment, we will be contacting the legal representative, Mitchell Klett, you provided for identity verification purposes. During this process, you can visit the Member Center to access a wealth of resources.
You will receive an email notification providing you with further instructions once we have verified your information.
Best regards,

Apple Developer Support

http://developer.apple.com/devcenter/ios/index.action

New Apple Developer

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Thursday, March 24, 2011

Your results:
You are Malcolm Reynolds (Captain)
























Malcolm Reynolds (Captain)
80%
Zoe Washburne (Second-in-command)
50%
Derrial Book (Shepherd)
20%
Wash (Ship Pilot)
0%
Inara Serra (Companion)
0%
Kaylee Frye (Ship Mechanic)
0%
Jayne Cobb (Mercenary)
0%
Dr. Simon Tam (Ship Medic)
0%
River (Stowaway)
0%
A Reaver (Cannibal)
0%
Alliance
0%
Honest and a defender of the innocent.
You sometimes make mistakes in judgment
but you are generally good and
would protect your crew from harm.


Click here to take the Serenity Personality Quiz

From Graves

You trust an industry non-independent survey?
Read on…

http://www.readwriteweb.com/mobile/2011/03/40-percent-will-switch-to-android-for-next-phone-says-survey.php

And

http://news.yahoo.com/s/digitaltrends/20110322/tc_digitaltrends/getjarandroidwilloutselliphonetwotoone

And

http://swik.net/Web2.0/Read%2FWriteWeb/40%25+Will+Switch+to+Android+for+Next+Phone,+Says+Survey/faqqz

Android trumps iphone is for now… BS…. Thousands more app for iphone, more capable, etc….
But Android may well catch up, but not yet on the usability and app development front.

Careful you don't become yet another mouthpiece for propaganda.

Wednesday, March 23, 2011

Android vs. iPhone

Computer industry researchers are calculating the effects of mobile devices — what Steve Jobs refers to as post-PC-era products — on the PC market. They're concluding that changing consumer patterns, such as the proliferation of smartphones and the rising use of iPads and other tablet computers, are starting to bite into the traditional PC market.

"The post-PC era represents a change in consumer behavior. It's not just the device. It's the social behavior. It's a social trend," says Forrester analyst Sarah Rotman Epps. "The post-PC era represents a social shift and a technology shift."

http://www.usatoday.com/tech/news/2011-03-21-ipad-vs-pc.htm


When it comes to choosing their next phone, mobile users would opt for Android phones over the iPhone by a two-to-one margin, according to a new global survey. The study commissioned by multiplatform app store GetJar found that about 40% of respondents would switch to Android when they buy their next handset, compared to 18% that want the iPhone.

The findings appear to underscore the growing popularity of the Google mobile operating system -- which pushed ahead of BlackBerry in January to become the top smartphone platform in the U.S., with 31.2% market share, according to comScore.

A separate survey by ChangeWave last fall found that a growing proportion of consumers wanted an Android phone as their next device -- about the same share that wanted an iPhone (37% versus 38%). The iPhone had a 24.7% share. Recent data from ABI Research, however, showed the Apple device still dominates app downloads, racking up 5.6 billion in 2010 against 7.9 billion total from all app stores.

"The survey results make it clear that all eyes are on Android, as well as the importance of brand equity in the increasingly competitive mobile app space," stated Patrick Mork, CMO of GetJar, which has 1.5 billion downloads to date. In landing $25 million in venture funding last month, the company said it aimed to "aggressively expand" its offerings for Android devices to serve as an alternative to Google's own Android Market. Considering that the survey results fit neatly with that strategy, don't take the findings favoring Android by a wide margin literally.

GetJar isn't alone in trying to capitalize on Android's rapid growth. Amazon today unveiled its own Android-focused app store, launching with 3,800 titles, including a pair of exclusive apps from "Angry Birds" creator Rovio.

In addition to Android, GetJar provides apps for other platforms, including iOS, BlackBerry, Windows Mobile and Symbian. But there are limits to its openness. Earlier this month, Getjar booted the Opera Mini browser app from its storefront after Opera Software launched its own cross-platform app store within the browser.

Beyond device selection, the GetJar study also found that 58% of mobile users use apps more than once a day, and 23% spend 31 minutes to an hour a day with apps. Eight in 10 said the quality of a company's app makes that brand more trustworthy, while 72% were more likely to engage with a brand if it had a good app. (Doesn't using the app already qualify as "engaging" with the brand?)

Looking at attitudes toward advertising, 73% have downloaded an app with advertising in it, and almost 60% said they'd do it again. Despite the growing number of app storefronts, only one-quarter of survey participants found the app they were looking for through an actual app store. Nearly half discovered apps while browsing online and almost 17% found them through friends or social media.

Among other findings, gaming titles are the most popular category, followed closely by social-networking apps. Cost is the biggest factor in deciding whether to buy an app, and likewise, free apps and ease of search are the two features that consumers rate highest in an app store.

http://www.mediapost.com/publications/?fa=Articles.showArticle&art_aid=147144



Android Out-Smartphones Apple

When it comes to app-developer jobs and smartphones, the Android operating system developed by Google now has a slight edge over rival operating systems used in the iPhone or in BlackBerry devices.

The Android OS commands 29 percent of the U.S. market, which means it has just slightly pulled ahead of RIM’s BlackBerry and Apple’s iOS, each with 27 percent, new data from the Nielsen Co. shows.

Microsoft Windows Mobile followed at a distant fourth with 10 percent of the market, followed by 4 percent for HP and its PalmOS, and just 2 percent for Symbian, Nielsen said in a report issued Thursday.

Still, the research also points out that RIM and Apple are winners in the device-making market because they are the only ones creating and selling smartphones with their respective operating systems.

Among the 29 percent of phones using the Android system, HTC is the leading phone maker with 12 percent of the market. Motorola Androids follow with 10 percent. Samsung owns 5 percent, and 2 percent is attributed to “other” phone makers.

Android had a slight edge with younger smartphone users, with 6 percent of those between 18 and 24 expressing a preference for it versus 4 percent for Apple’s iOS and RIM’s BlackBerry.

Meanwhile, Bloomberg Businessweek is reporting that software engineers who can work on apps using Google's Android mobile-operating system are in greater demand on online job board Dice.com than those who work on apps for the iPhone.

Employers requested experience or skills with Android in 987 job postings on Dice as of March 1, more than the 970 jobs asking for iPhone expertise, the report said. This time last year, the number of jobs listed for mobile-app developers was less than a third of what it is now.

http://www.portfolio.com/views/blogs/the-tech-observer/2011/03/04/android-operating-system-for-smartphones-leads-in-us-nielsen-says





Smartphone OS shootout: Android vs. iOS vs. Windows Phone
We compare three top smartphone operating systems
Preston Gralla
March 17, 2011 (Computerworld)

The past year has been a remarkable one for smartphones, with the meteoric rise of Google's Android OS, the restart of Microsoft's mobile strategy with its much-ballyhooed release of Windows Phone 7 and the continuing success of Apple's iPhone, buoyed by its new availability to Verizon subscribers. Never has there been so much choice in the smartphone market. As a result, hype and overstatement have been the order of the day.

Which smartphone operating system really is the best? More important, which one is best for you?

If you're in the market for a new smartphone, choosing which one to buy has much to do with the operating system that runs the phone as with the hardware itself. To help you decide, I put the latest versions of the three top mobile operating systems through their paces: Android 2.3, Windows Phone 7 and iOS 4.3.

There are, of course, two other smartphone operating systems out there: RIM's BlackBerry OS and Hewlett-Packard's webOS. However, we decided not to include them at this point.

Although RIM still has a considerable presence, its market share has been plunging, dropping from nearly 36% to just over 30% in the most recent quarter, and its developer support has been anemic, with an estimated 20,000 apps available even though it's been around for far longer than the iPhone and Android platforms, each of which has hundreds of thousands apps. (Windows Phone 7, which was launched just last October, has about 9,500 apps.) In other words, it no longer feels like a contender.

If BlackBerry makes a comeback, we'll include it in our next roundup. We'll also be watching HP's webOS, which will be available on several new devices this summer.

In this roundup, I concentrated as much as I could on the underlying operating systems, not the hardware on which they run. To get the truest look at Android, I tested it using a Samsung Nexus S, which ships with a version of Android that hasn't been customized by either the device maker or the service provider -- it's Android as Google intended it. For a look at Windows Phone 7, I chose the HTC Surround. And for iOS, I looked at the iPhone 4.

I've compared the platforms in several different categories, including ease of use, app availability, features, integration with desktop and Web-based apps, customization and platform openness. Come along for the ride and see if you agree.

User interface
Apple stuck to its decades-long recipe for success when designing iOS -- keep it simple and elegant, and marry the hardware to the operating system in as seamless a way as possible. Google, meanwhile, true to its techie roots, gives you an operating system you can tweak and customize to your heart's content, although that also means you may sometimes get confused along the way.

Microsoft made what may be the biggest gamble of all, by designing a phone that puts accessing information, rather than running apps, center stage.

Android
Like iOS, Android is app-centric, and so it features app icons front and center. The home screen is simple and stripped down -- all the app icons can be moved or deleted, except for three unmovable icons: the Dialer (for making a phone call), the Application Tray (an overlay that shows you all your apps) and the Web app.

There are also four hard buttons across the bottom of each Android device for bringing up a context menu, returning to the Home screen, going back a screen and performing a search.

As shipped by Google, Android includes five built-in panes, including the home screen. You can move among them by either sliding your finger to the left or right, or by touching a dot at the bottom of the screen that represents one of the panes. Each of these panes can be customized by adding widgets, shortcuts and files. So, for example, you can devote one pane to social networking apps and communications, another to news and feeds, another to entertainment and so on.

Overall, the interface is simple and straightforward. But at times it also has the feel of being not quite baked -- a little rough around the edges. It's as if the designers were still taking whacks at finalizing the design.


Android
Click to view larger image.For example, there are inconsistencies in the way Android performs familiar tasks. Take the way it handles Contacts. Run the Contacts app by tapping its icon, and you'll come to a complete list of contacts, including those imported from Gmail, those you've input on the phone itself, and contacts from social networking sites such as Facebook.

If you run the Dialer app (to make a phone call) and then tap Contacts from inside the Dialer, you'll come to what looks like the identical Contacts list -- but that list does not include your contacts from social networking sites. Nowhere are you warned that they're not truly identical.

You may also have trouble finding some of Android's interesting features. For example, Android's Universal Inbox is extremely useful -- it puts all of the e-mail from all of your accounts into a single location. But finding it isn't especially easy. First you have to find the Messaging app, and from there the Universal Inbox. You would expect a Universal Inbox for e-mail to live in the E-mail app, but it's not there.

iOS
It's like this: If you want the most elegant, best-integrated marriage of hardware and software -- not to mention absolute simplicity when it comes to ease of use -- you want the iPhone.

This is the phone that launched the smartphone revolution (yes, the BlackBerry may have gotten there sooner, but the iPhone perfected it), and for style and ease of use, it can't be beat.


iOS
Click to view larger image.Apple's iOS interface is the iconic design that people have come to associate with smartphones: a spare screen with app icons arrayed in a clean grid, a single hard button at the bottom of the phone that returns you to the main screen, and tiny notification icons across the top that inform you about things such as whether you have a 3G connection, your connection strength, battery level and so on.

At the very bottom of the screen, above the hard button, are icons for the most important apps, the ones for things like sending e-mail and making phone calls. Because apps are front and center, it's easy to choose the app you want to run.

You can have up to 11 home screens with their own apps and folders. And you can drag and drop icons between screens -- you hold and press an icon until all of the icons shake, then drag the icon to the screen where you want it to live. You can group multiple apps into folders as well.

Windows Phone 7
The most well-known of the slogans Apple has used over the years is probably "Think different" -- but when it comes to smartphone interfaces, Microsoft is the one thinking differently. Whether you like that new way of thinking will determine whether you'll be a fan of Windows Phone 7.

Rather than taking an app-centric approach, as the iOS and Android platforms do, Windows Phone 7 is organized around a series of hubs -- displayed as tiles -- that deliver information to you or let you perform certain tasks. So when you fire up a Windows Phone 7 device, you won't be greeted by a screen full of app icons but a collection of large tiles.


Windows Phone 7
Click to view larger image.In some instances, the tiles are little more than big buttons that, when tapped, launch standard apps for, say, e-mail. However, others deliver updates on changing information, such as the activity of your friends on Facebook, the number of unread messages in your e-mail account or the next upcoming appointment on your calendar. That's why the tiles are oversized, rather than being small icons -- they deliver useful information at a glance, without having to run the underlying app. If you're focused on getting information fast, this operating system is the easiest of all to use.

On the other hand, you get only two screens -- not seven, as you do with Android, or 11, as you get with the iPhone. All in all, the main interface and panes are the least customizable of any of the three phone operating systems.

There's another way that Windows Phone 7 differs from both iOS and Android -- instead of emphasizing how long you'll want to play with your smartphone, Microsoft 's ad campaign pushes the idea that Windows Phone 7 has been designed so that you'll spend less time on your phone. To a great extent, it delivers on that promise, but overall, Windows Phone 7 still isn't as intuitive, as elegantly conceived or as simple to use as iOS.

Conclusion
For simplicity, elegance and beautiful design, iOS has no peer. Android, while not badly designed, remains a bit rough around the edges. And Windows Phone 7 is designed to show information at a glance and isn't app-centric, so if you're the kind of person who isn't enamored with apps and just wants to get information fast, it's worth a look.

Apps and openness
You want apps? Android's got an estimated 100,000 of them and Apple's got even more; there are an estimated 350,000 apps available for iOS. The truth is, though, that as a practical matter, both operating systems have more apps than you'll ever need. Windows Phone 7, with about 9,500 apps, is still playing catch-up.

How you get apps on Android compared to the way you do it on iOS and Windows Phone 7 reflects the companies' different philosophies: Google has designed Android to be as open as possible, while Apple and, to a lesser extent, Microsoft, have decided to serve as gatekeepers.

Android
There are a variety of ways to find and download Android apps. The primary one is the searchable, browsable Android Market, available both on Android devices and the Web. So you'll be able to use the market to download apps on your Android device, or else download them to a PC or Mac and then transfer them to your device. The Android Market is wide open and does not have the same restrictive policies as Apple's App Store. Google, for example, doesn't ban apps based on their content the way that Apple does.

Google's Market isn't the only place to download apps. Others can set up download markets as well; Amazon is said to be working on one, as is Verizon. And GetJar recently raised over $40 million in venture capital funds to build a third-party app market for Android and other platforms.

In addition, you can download and install apps straight from the Web without having to go through any market -- but setup can be confusing when you download apps that way.

Android also doesn't have restrictive policies about development tools used to create apps for it. And Android allows the use of Adobe Flash on its devices, something banned by Apple.

This app openness can have drawbacks -- it means that no single entity vets the quality of the apps available for download. Instead, people have to rely on reviews by fellow users and professional reviewers. And there are concerns that because there's no central vetting of apps, hackers may turn to writing Android malware: Recently, more than 50 infected apps were pulled from the Android Market.


Android
Click to view larger image.Android is more open than iOS in other ways as well. Notably, Android is open source, which means that manufacturers and wireless providers can customize it in any way they want -- even by cluttering phones with what you might consider crapware. For example, Verizon equips the Droid X with an app called VZ Navigator, a GPS tool designed to give you turn-by-turn directions. To use VZ Navigator, you have pay $10 a month for a subscription; if you don't want to subscribe and you'd like the app gone, you're out of luck -- it can't be uninstalled.

Another problem is that manufacturers and service providers don't have to include all of the features built into Android. For example, Android 2.2 and newer versions include built-in tethering via a USB connection, as well as wireless hot spot capability. But the Droid X, for example, only supports hot spot connections and doesn't include the USB tethering feature, even though it is perfectly capable of handling it.

iOS
Unless you want to jailbreak your iPhone, there's just one place to download and install apps for iOS -- the Apple App Store. It's simple to browse and search for downloads, and it's easy to install them once you've found them.

Unlike Google's approach to Android apps, Apple has chosen to be a gatekeeper for iOS apps: Developers have to follow a variety of rules about content, development tools and family-friendliness if they want apps to be available. Apple argues that this policy ensures that users get higher-quality apps than they would get with Android. The company also contends that it keeps potentially objectionable content out of the App Store.

Apple's policy is a two-edged sword. On one hand, it may in fact ensure that users get higher quality apps that aren't likely to cause problems on their devices. On the other hand, Apple doesn't apply its rules in a consistent manner.


iOS
Click to view larger image.For example, the company has banned some apps that featured women wearing bikinis but it has allowed others that come from well-known brands, such as Sports Illustrated. And it initially banned an app featuring the cartoons of Pulitzer Prize-winning cartoonist Mark Fiore because the app "contains content that ridicules public figures." After enduring a firestorm of bad publicity for that decision, Apple chose to allow the app back in to the App Store. More recently, Apple banned an app that allowed users to view the leaked U.S. State Department diplomatic cables made public by WikiLeaks; a similar app is freely available for Android phones.

That lack of openness extends beyond the content of apps. Apple also polices the development tools that are used to build apps for iPhones. In addition, it doesn't allow Flash on iOS, so users of its devices can't view Flash-based content. And Apple has raised the hackles of many publishers with rules about subscriptions to magazines, music and other media that allow Apple to take a hefty 30% cut of subscription fees, along with other requirements that content providers consider onerous.

Whether most iOS users know or care about these limitations is up for debate; with hundreds of thousands of apps available in the App Store, they may not feel they're missing out on much. In the end, the question is whether you want the most open platform possible or whether you're willing to let Apple be your gatekeeper.

Windows Phone 7
Windows Phone 7 falls far, far short of both Android and iOS when it comes to apps -- depending on whom you talk to, the number as of this writing was anywhere from 9,000 to 9,500. As a result, Windows Phone 7 users don't have anything close to the wide variety of options available to iOS and Android users.

There are a number of reasons why Windows Phone 7 has fewer apps. One, of course, is that it's newer than iOS and Android. But Microsoft also designed the operating system not to be app-centric. Android phones and the iPhone beckon with a plethora of engaging apps that invite you to run them; Windows Phone 7 has been designed to deliver information efficiently so you can complete the job at hand and move on to something else.


Windows Phone 7
Click to view larger image.When it comes to openness, Microsoft's policy on Windows Phone 7 is closer to Apple's stance on iOS than it is to Google's approach to Android. You can download and install apps only from Microsoft's own store. It's not yet clear whether Microsoft will wield as heavy a hand in banning apps as Apple does, but there have been assertions that the software giant is already banning some apps from Windows Phone 7 Marketplace.

On the other hand, Microsoft doesn't restrict the tools that developers can use to build Windows Phone 7 apps. And the company hasn't specifically banned Flash from Windows Phone 7, even though Flash support is not yet available. Support is expected to come some time in the middle of the year.

Conclusion
If you want to have access to a wide variety of apps, you'll want iOS or Android. There are so many apps for each of those platforms that you'll be able to find many to do what you want, and I've found no discernible difference in the quality of apps written for iOS and Android. And if openness is what you're after, Android beats both iOS and Windows Phone 7.

Features and data integration
No surprises here: Google services such as Gmail, Google Calendar and Google Maps are the center of the Android universe, MobileMe and iTunes take center stage with the iOS, and Microsoft tools and services are the focus of Windows Phone 7. Beyond that, Android is the most feature-rich operating system, although iOS does have some goodies that Android lacks, such as built-in Outlook integration. Windows Phone 7 is missing some important features, such as cut and paste.

Android
If you live in a Google-centric world, then Android is the mobile operating system for you. Out of the box, it automatically integrates and syncs with various Google services, notably Gmail, your Google contacts and Google Calendar. In fact, you typically set up a Google device by entering your Google account information, and Google does the rest.

The news isn't quite so good if you're not Google-centric. If you use the client version of Outlook, for example, there is no direct way to synchronize your calendar and contacts with an Android device -- you'll have to pay for a third-party app such as CompanionLink to do that. Like the other two mobile operating systems, however, Android syncs with Exchange. And if you have multiple e-mail accounts, you can check them all simultaneously with a universal in-box.

On the other hand, if you want to synchronize music files between an Android device and a PC, you're stuck with using Windows Media Player, which isn't the most elegant media player around.

When it comes to features, Android offers a number of capabilities that competing smartphones don't. It includes built-in voice search and voice control features, so you can do things like initiate phone calls, search the Web, compose messages and send e-mail by talking rather than tapping.

And the latest version, Android 2.3, features support for Near Field Communication (NFC), an emerging short-range wireless technology that's designed to allow for new ways of communication between smartphones and other devices and objects in the immediate vicinity -- for example, you might be able to swipe an NFC-enabled smartphone near an NFC tag on a poster to download a related app, open a Web page or launch a video.


Android
Click to view larger image.There is a plethora of built-in widgets, which are smaller than full-blown apps and tend to live on one of the home pages; they perform targeted tasks or display information from the Web. My favorite is the power control widget, which has tappable icons that do things like put a phone into airplane mode or turn Wi-Fi, Bluetooth and automatic syncing on or off. There are many other widgets for a variety of apps, such as Google Search, YouTube, news apps, weather apps and links to Google Calendar.

Android also features tethering via Wi-Fi, USB or Bluetooth, so you can use it to share your Internet connection with other devices, such as a laptop, a tablet or another smartphone. Typically, you'll have to pay your service provider an additional fee, often $20 per month, to enable this capability.

Keep in mind, though, that just because tethering is built into the operating system, that doesn't mean that it will necessarily be available on every smartphone. Some device makers and wireless providers choose not to offer tethering features.

iOS
Clearly, Apple fans and owners of other Apple devices will be attracted to iOS because of its tight integration with a variety of Apple software products and services, such as iTunes, Mail, Apple TV and MobileMe. If you've got a Mac, there's a good chance you'll want to use an iPhone.

iOS beats Android when it comes to Outlook integration -- it can sync contacts and calendar information with Outlook 2003 and later versions. Like Android, the iPhone has a unified e-mail in-box for checking multiple mail accounts.

Apple has some goodies built into the iPhone 4 that are lacking in both Android and Windows Phone 7. Notable among them is the video-calling feature FaceTime, which uses the front-facing and back-facing cameras for video calling. You can either directly initiate a FaceTime call, or you can switch to a FaceTime call while you're talking.


iOS
Click to view larger image.The iPhone's music player, with excellent support for podcasts and audio books, is superior to Android's and Windows Phone 7's, and the eye candy of the 3D interface for flipping through albums and photographs beats the competition as well. Getting music onto and off of an iPhone is far easier than doing the same thing with an Android or Windows Phone 7 device.

Whether you love iTunes or hate it, it's simply the best way to sync music between devices -- and it's the best way to download and use music on a smartphone. The process is far easier and better on the iPhone than competing smartphones. Apple added the iTunes Home Sharing feature to iOS 4.3; it lets you access iTunes media on a Mac or PC from an iPhone on the same Wi-Fi network. And if you have an Apple TV media player, you can use the AirPlay feature to wirelessly stream photos and videos from an iPhone to a TV for big-screen viewing.

With the recent release of iOS 4.3, iPhones offer tethering (which Apple calls Personal Hotspot) via Wi-Fi, USB and Bluetooth, but only from the iPhone 4. As with Android, this capability carries an additional fee: Both Verizon and AT&T charge an extra $20 per month for tethering.

Windows Phone 7
Windows Phone 7 has clearly been designed to be the centerpiece of a Microsoft-centric world, both for applications and for cloud-based Microsoft services. That becomes clear when you start the phone for the first time and you're asked for your Windows Live ID.

There's a version of Outlook built into the operating system, and it works and syncs as you would expect -- seamlessly. The browser, naturally, is based on Internet Explorer. But the real news is Mobile Office, which includes mobile versions of Word, Excel, PowerPoint, OneNote and SharePoint. They're not the full-blown Windows versions, but they do the job very nicely. Neither the iPhone nor Android phones have anything comparable built into the operating system.


Windows Phone 7
Click to view larger image.There's also excellent integration with Microsoft's cloud-based services, including Hotmail. The People app integrates with the cloud-based Windows Live very nicely. Windows Live, in turn, integrates nicely with Facebook, so you get Facebook feeds and information delivered to you that way.

I've also used Windows Phone 7 with the beta of Microsoft Office 365, a suite of cloud-based services including Exchange, SharePoint and more. No surprise here -- Office 365 integrates more easily and cleanly with Windows Phone 7 devices than it does with iPhones or Android devices.

But Windows Phone 7 doesn't always play nicely with services from other companies. For example, it recognizes only one Google Calendar, so if you've got multiple ones, you're out of luck. And you may also run into glitches with Google Calendar synchronization.

Windows Phone 7 is also missing some important features, notably copy and paste. (Microsoft says this will be fixed in the first update to Windows Phone 7.) This feature isn't absolutely vital for a phone; if you're mostly using it for entertainment or keeping in touch with friends, you won't need to use copy and paste that much. But it's a surprising and serious drawback, given that the platform includes Office Mobile, which is clearly designed for business.

Also missing is a universal in-box. Unlike Android and the iPhone, Windows Phone 7 can't show you all your e-mail messages from multiple services in a single location. Instead, you have to check each account individually, a decided drawback for people who want to use their smartphones as universal communications hubs.

Missing as well is any ability to tether via Wi-Fi, USB or Bluetooth.

You have to sync music to Windows Phone 7 devices using Microsoft's Zune software. Zune has its fans, but I don't count myself among them. I find setup and syncing initially confusing, although once you do find your way around it, it's serviceable.

Conclusion
There is no winner here -- it all depends on what operating system you like and what applications you use. Google fans will clearly want an Android phone because it offers the best integration with Google's services. Those who live and die by Microsoft will instead prefer Windows Phone 7, although they may be put off by the lack of copy and paste (which is expected to be fixed this month). As for iOS, there's no surprise here -- Mac fans will want it.

Customization
Android has been designed from the start to be customizable, so it can be tweaked more than iOS and Windows Phone 7 can. That's good and bad -- it's good for tweakers, but it also means that iOS and Windows Phone 7 can sometimes be easier to use.

Android
If you're looking for a phone OS that's as customizable and open as possible, then it's this simple: You want an Android phone. Compared to iOS and Windows Phone 7, Android's customizability is immediately evident.

In fact, choice and customization is baked into the guts of Android phones, not just into the main interface. Android phones have four hard buttons on the face of the device itself -- Go Back, Menu, Home and Search -- so they're always available. The most important of these for customization is the Menu button -- press it when you're in any app, and you'll invariably get a host of settings for that particular app that you can tweak.

For example, if you press Menu when you're in the Gmail app, you can refresh your listing, compose an e-mail, add or edit an account, filter by label, search -- or click on More, which will take you to more choices. And Tweetdeck lets you change your font size, tweak your column settings, add/edit accounts or refresh your Twitter feed.


Android
Click to view larger image.Android also bristles with choices when it comes to tweaking your phone's main interface. And that's just what Google has built into the phone. Given the open-source nature of Android, phone makers, service providers and developers can further customize the interface however they like.

This is illustrated by the fact that Motorola's Droid X and Droid 2 each have seven panes, while other Android phones have five. And those panes come with a variety of built-in widgets, some that ship with Android and some that Motorola created -- and you can further customize them yourself. These include a widget that displays meetings for the day, a widget that displays your latest e-mail, a Google search widget and shortcuts to a variety of apps, including Gmail, Skype, overall messaging and a backup assistant. (You can, of course, also add widgets and/or shortcuts to any of your panes from third-party apps that you install yourself.)

There are obvious upsides to this approach, but some downsides as well. Having so many settings and customization options can be confusing, particularly because your choices are not always clear, and you may not understand the effects of performing a customization or choosing a particular menu item. And you may not like the particular tweaks that your service provider has made.

iOS
To a great extent, the iPhone interface you see when you crack open the box is the interface that you get. This is not a phone designed for customization. Unlike with Android, for example, the iPhone doesn't even include a Menu button to allow you to customize the way apps work.

Still, that doesn't mean that you can't customize the iPhone. You can have up to 11 home screens with their own apps and folders -- in this category, at least, it beats both Android and Windows Phone 7.


iOS
Click to view larger image.In addition, the iOS Settings app gives you control over all of basic features, including sounds, brightness level, Wi-Fi use, how notifications are handled, etc. Although you can't dig as deep as you can with Android's settings, it's simpler to use, presented more cleanly and clearly, and uses relatively understandable language. The General settings area, for example, is a model of clarity and simplicity.

In some instances, you get control not offered by Android. For example, the Restrictions area lets you ban access to certain apps, such as Safari, YouTube and the camera; it also lets you decide whether to allow certain apps to be installed. You can also restrict content so that, for instance, a child cannot view "adult" content. Corporations can restrict their employees from viewing that type of content as well.

All this is nice, but doesn't add up to an operating system that's as customizable as Android.

Windows Phone 7
Unlike iOS, Windows Phone 7 wasn't built for a single device, and in that way it resembles Android. However, manufacturers and service providers can't dramatically alter the Windows Phone 7 interface as they can with Android.

Windows Phone 7 is the least customizable of the trio, and that's clearly by design. Microsoft has built and marketed its operating system for people who want to get their work done quickly and efficiently, and don't want to fuss with customization and settings.

Because of that, as with iOS, there's no menu button, and few customization options for individual apps or the overall interface.


Windows Phone 7
Click to view larger image.For example, you can change the location of some of the tiles on the main screen by pressing them until a small pushpin appears in their upper-right corner and then moving them to where you want them to live. However, not all tiles can be moved in this way -- you can't move the Hotmail or Messaging tiles, for example. In addition, you get only two screens, not seven as with some Android devices, or 11 as with the iPhone.

As with iOS and Android, there is also a Settings app, but there aren't nearly as many settings to tweak as there are with Android, and less than iOS as well. In fact, apart from basic settings, such as changing ringtones or wallpaper, there are very few settings that you can change.

Conclusion
Neither iOS nor Windows Phone 7 is the phone operating system for dedicated tweakers. When it comes to customization, Android is the clear winner.

The bottom line
For its features, customization options and openness, Android has no peer. The downside is that Android can be rough around the edges, and the exact feature set and implementation you get -- not to mention which release of Android you get -- are subject to the whims and control of device manufacturers and service providers.

If you're looking for the most elegant, simplest-to-use phone with the best integration of hardware and software and with the biggest number of apps to choose from, you'll likely opt for iOS and the iPhone. But you'll give up the ability to completely customize your phone and apps, and you'll subject yourself to Apple's rules about what is allowed to run on your phone.

If Microsoft software and services are the center of your world, Windows Phone 7 is an excellent choice. But if you want to be able to choose from a wide variety of apps that do remarkable things, then Windows Phone 7 isn't the platform for you.

Carrier choice will also likely play a role in which mobile OS you select. If you want the widest range of carriers with the widest range of price points and feature mixes, then you'll want Android. With iOS and the iPhone, the only carriers to choose from are Verizon and AT&T. If you go with Windows Phone 7, you'll have more carriers to choose from than you would with iOS (Verizon is expected to introduce a Windows Phone 7 device this month), but far fewer than you would with Android.

One thing is abundantly clear after reviewing these three smartphone platforms -- we live in a golden age of smartphones, and any one of these platforms will serve you well. The fact that there are three that are this good -- and that it is so difficult to choose one over the others -- is a boon for those who love technology, because competition can be expected to improve them even more for the next generation. The next time we offer a head-to-head look at mobile platforms, many months from now, we have no doubt that these three will all be significantly better than they are today.

Preston Gralla is a contributing editor for Computerworld.com and the author of more than 35 books, including How the Internet Works. (Que, 2006).


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